Cloud pipelines for solo devs, teams, and studios

Build your game in the cloud.Ship to every store you care about.

Connect GitHub, queue engine builds, track artifacts, and push to itch.io, Steam, and more — without gluing together a dozen CI scripts.

Queues
Go workers + durable jobs
Engines
Godot, more adapters soon
Stores
itch · Steam-shaped workflows

One control room for your release train

Engine Forge is built for solo developers, small teams, and studios who have outgrown ad-hoc GitHub Actions but do not want a heavyweight enterprise ALM stack.

Unified pipelines

Repos, builds, logs, and artifacts in a single project timeline you can actually read at 2 a.m.

Performance-first

Go services and queue-backed runners tuned for throughput, not slide decks.

Store adapters

Native tools under the hood — Godot CLI, butler, SteamPipe-shaped flows as we expand coverage.

Secrets-aware

Encrypted credentials and Supabase-backed auth so tokens are not living in random YAML files.

From commit to players in three beats

  1. 01

    Wire your repo

    Connect GitHub and let Engine Forge see the branches that matter for shipping.

  2. 02

    Run builds in the cloud

    Queue engine builds, stream logs, and keep artifacts versioned beside the run that made them.

  3. 03

    Publish with confidence

    Promote builds to store channels when you are ready — not when CI happens to be green.

Early access

Get notified when Engine Forge opens

We're still shaping the platform with early users. Drop your email and we'll let you know the moment it's ready to try.

One email per launch milestone. No spam, unsubscribe anytime.

Engine Forge — Game build & ship pipelines